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Table of Contents

Create new library

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Transcoding templates

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for 3D assets

In this scenario we assume that the main element is a 3D file. We will set a lowres (!) FBX 3D file as the preview proxy. The preview 3D file can point to the main file if it’s a game ready asset with a few MB file size.

The textures are additionals files. For each additional texture file we will create thumbnails (1k resolution) for a quick preview of the different texture layers.

The preview 3d model will load the proxy textures as it’s texture source. Please be aware that the color information is loaded if a texture is named: diff, diffuse, beauty or color


Here are the different transcoding templates that we require for this setup:

Resolution folder naming

Since the main element and the proxy of the main element are 3D files, we will not need any resolution information in the folder name. We call the “resolution“ folders: main and proxy

For the additional files (textures) we assume that these are 2D files like OpenEXR, Tiff, etc. That’s why the resolution folder has information about the width and the height.

Template Mapping

The Template Mapping looks like this:

Transcoding templates

main - 3d

main - 2d

Thumbnails

thumbnail 16:9
thumbnail 1k

For the additional files we assume that the texture files have a square format. In this case we want to render square thumbnails as well.

proxy fbx

[optional] proxy mov & filmstrip

In cases where there is no lowres 3D proxy, you can choose to instead ingest a movie file e.g. a turntable rendering. In this case it will render a proxy movie and a filmstrip. These are the default proxy mov and filmstrip transcoding templates:

Automate ingest

Custom thumbnail

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