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Global Setup
Here your can define which setup file should be used. This controls which Global Config to load and edit.
Create new configuration
To create a new config click the “Create new config” button on the right side of “Path of config file“.
This will show the startup dialog.
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Recent configurations
The Recent config file is a history of the most recent configs. It shows up to 10 of the last recent config file paths. This is a quick way to switch between different library setups.
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Setup configuration
Default values
First let’s have at look what default config value you can set:
label | key | description |
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Element-Number |
Padding | element_number_padding | Set the number padding for the naming convention. |
Frame Padding | frame_padding | Set the frame padding for a file sequence |
Filmstrip Number of Frames | filmstrip_length | Set the frames used for the preview filmstrip in the ingest view. No matter the length of the sequence, the filmstrip length will be this many frames. |
Thumbnail Frame of Sequence | thumbnail_frame | Set which frame of a sequence should be used for the thumbnail frame. |
Re-number Frames of Sequence | first_frame |
If disabled, no renaming will be happening for file sequences. Some VFX studios like start with the common 1001 frame. |
Other |
studios start with 0 or 1. |
Thumbnail Frame of Sequence
thumbnail_frame
default:
center
makes sure that the frame range of an element is long enough. |
Color Code
The Color Code is a visual help to distinguish between the path items. Each color represents a different type of the items that you can drag'n'drop around to build the folder structure and naming convention. Some values are predefined, some are only known during the ingest phase and others can be set manually by you.
File path definitions
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This is the part where you define your naming convention and file path structure |
This is where you set the naming convention and file structure on disk.
You need to define the file path patterns so the software knows where to store the elements file data. These two path patterns are the most important path patterns that the transcoding template will use.
Types of path patterns
Which path patterns will be used depends on the output format and the transcoding templates setting for each library. There are two types of path patterns.
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In transcoding template you can set this with the option: Type of output file |
Single files
Movie files Single files are something like a movie file or single textures files. Files without frame count.
Code Block |
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/some/path/to/element.mov /some/path/to/element.exr /some/path/to/element_v01.exr |
Example when the sequence single file pattern is used:
Cory process Copy of a single file like a movie filemy-movie-file.mov -> fire_000023.mov
Sequence files
Renderings or sequences with frame counter.
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Use '#' for the frame counter. The default frame count padding is 4.
Path Patterns
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You can create a so called path pattern. A pattern is assembled by placeholder values. These values get resolved into the actual value on ingest/render time.
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This might look a little bit weird at the beginning, but this system gives you full control over how to assemble your naming convention. You will see the benefit of it in a second.
Example: resolution
Our source image is an image of a flame with the resolution of width 1920 and height 1080.
We create a path pattern to define the naming convention of the resolution folder as followed:
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If we create a library transcoding template that creates a thumbnail preview for our elements, we can overwrite the path value <colorspace>
by another value. For example: srgb
The path pattern for this transcoding template gets now resolved to: abc_1920x1080_srgb
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Example: category
Let's create a path pattern for defining the naming convention for folder of the element.
Create a new path pattern:
element_name : <category.base.name>_<element.number>
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Why should we use the base category? We want our library to be sustainable and be as static as possible for many years. That is why you should decided to store the elements in the base category folder |
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To go up one directory you can use the relative path double dots '..' |
Path Values
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Path values are used to resolve the values of the path patterns depending on the element that will be ingested or rendered. Some values are known once we actually know the data that we want to ingest, others values can be set by you (custom values). The custom values can be overwritten in the library and the transcoding templates.
Predefined path values
The predefined values are used as placeholders in the path patterns. They are divided into separate predefined groups that will be commonly used. For each group you can access the sub-keys.
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Predefined path values are given and can not be changed manually |
Reserved keywords
There are a few reserved keywords that will not be resolved. They are for example required by the renderfarm manager Deadline.<STARTFRAME> <ENDFRAME> <QUOTE> <AUXFILE>
Example
If you want to get the width value of the source element you ingest, you access the group resolution
and the sub-key width
in the path pattern like this: <resolution.width>
. This will resolve the source image width value for you.
Example: element
Path of element that we want to ingest:/some/path/to/file.%04.exr
It is a sequence of OpenEXR files that contain a picture of a flame.
The first frame of the sequence is 1001
and last frame is 1042
.
Each image has a resolution of width 1920
, a height of 1080
and a pixel aspect ration of 1
.
In the library there are already 22
fire elements.
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In this overview you can see how each of the predefined values would be resolved into the actual value:
description | predefined value | example resolves to |
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source image width |
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source image height |
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image pixel aspect resolution |
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source elements file extension |
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Frame counter for a sequence |
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output sequence first frame |
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output sequence last frame |
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number counter of this element |
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Globally unique element ID |
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readable name for flame category |
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unique ID for flame category |
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readable name of the base category for flame, based on the hierarchy category tree |
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unique ID of the base category for flame, based on the hierarchy category tree |
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Tip |
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The element UUID (Universally unique identifier) is globally unique across all libraries and databases. This allows you to track this one particular element for all “eternity” with this unique ID. Learn more about Universally unique identifiers. |
Custom path values
These are the values that you can define. These custom path values get resolved in the path patterns.
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server : /path/to/server
library_name: my-element
If you use path patterns that reference path values you have to make sure that these values exist in the path values section. If something can not be resolved because values are not defined, the ingest or rendering of proxies will fail and you will see an error message.
Overwrite pattern & values
The server path or the folder where the library data is stored might chance for each library.
Overwriting path pattern and path values is based on the concept that you only need to overwrite values for each library, which reduced the complexity and misalignment of the file structure.
This gives you the control to setup global conditions for all libraries and you only need to change one or two values for each library.
Collection Database
Collections can be saved in a database or a file on disk. In this section database connections can be created. For more information please check out this documentation here